Senior Game Designer - Casual Games

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Fully remote is accepted within a 2-3 hours time difference with France (CET). 

Team

Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Voodoo is creating a new Casual Studio with a big mission: find the next best way to entertain the world by taking our best hits to a new level. You will join a small team that is growing, composed of veterans from the industry, where you will participate in every aspect of development.

The Studio is working on refreshing and expanding our top legacy games – such as Helix Jump, Flappy Dunk, and Puff Up. These games have already achieved great success, and we're eager to build on that momentum to create the next big hit.

Role

    • Find core gameplay enhancements to unlock engagement uplift across new and existing users.
    • Define prioritized roadmaps and sprints for teams to implement on a bi-weekly basis.
    • Design and optimize meta gameplay features, such as progression systems, time-limited events, new game modes, quests, or player-driven goals, ensuring they contribute to monetization and player engagement.
    • Continuously analyze in-game data to identify opportunities for optimizing and growing game economies.
    • Drive close collaboration with other Game Designers, Developers, Artists and Analysts to align feature strategies with game design goals and clear KPIs that prove success.
    • Ensure that game economy models are scalable and adaptable to new game features or changes in player behavior.
    • Regularly present findings and recommendations to stakeholders, including the General Manager and Game Designers, to drive informed decision-making;
    • Stay up-to-date with industry trends and competitor strategies in midcore games to identify opportunities for innovation and differentiation.
    • Apply industry best practices and learnings to enhance game monetization and player experiences.

Profile

    • 4+ years of experience as a Hypercasual or Hybridcasual Game Designer
    • Track record of working on hit games, either creating them or by improving them significantly
    • Demonstrated success in leading multidisciplinary teams to achieve design excellence and deliver engaging player experiences
    • Clear communication skills in English, both written and verbal; clear and concise
    • Entrepreneurial mindset essential

Benefits

    • Best-in-class compensation
    • Other benefits according to the country you reside

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